Hey everyone,
I wanted to design something that leans heavily into the Nothing aesthetic but radically changes the utility of the phone.
I call this concept the Nothing Else.
The Phone: Nothing Else
The Screen: 6.7” display, razor-thin uniform bezels.
The Back: This is the controversial part. No cameras. Zero. The back is a matte black surface that functions as a LaMetric-style pixel display. It shows time, notifications, visualizers, and battery stats in retro 8-bit LEDs.
The I/O: Dual USB-C ports. One on the top, one on the bottom.
The Accessories (The Ecosystem)
Since the phone has no cameras, the ecosystem fills the gap.
1. Nothing Watch with Camera at the back
This is a sleek, circular smartwatch with camera and magnet at the back.
The Trick: On the back of the watch “puck,” there are 3 high-end camera sensors and a male USB-C connector and screen at the front.
Usage: You pop the watch face off your wrist and plug it directly into the top USB-C port of the phone. Your phone now has a massive, high-quality camera array for shooting photos or vlogging. When you’re done, snap it back onto your wrist.
2. Nothing Play (The Controller)
Taking inspiration from the Switch, but with that transparent Nothing design language.
Because of the top and bottom USB-C ports, the controllers slot in vertically (or horizontally in landscape) for a rock-solid connection. No Bluetooth latency.
The back of the phone (the pixel screen) acts as ambient lighting or displays game stats (ammo/health) while you play.
Why do this?
It removes the camera bump from the phone, making it perfectly flat and cheaper to manufacture. It makes the smartwatch actually useful beyond just notifications. It turns the phone into a true modular hub.
I created 5 renders to visualize this using AI:
Phone Front (Clean, dual ports)
Phone Back (LaMetric pixel grid, no cameras)
Camera Mode (Watch plugged into the top)
Gaming Mode (Controllers attached)
The Watch Mechanism
let me know what you think

