Hard agree on the tutorials, they are 100% your best friend. If you want precision, Fusion is a great shout, but not so much for rendering.
Heads up on your corners: you need to make sure you are applying any transformations that you make (Location/Rotation/Scale). If you don’t, your modifiers and bevels are going to look wonky. Also, a tip - model the internal/small parts even if it’s just a concept. Those little details are what make the final render actually look ‘real’, and it helps with the process to build it all together, and have a better understanding of the product you’re trying to build. (Not that i’m asking you to build every transistor on a motherboard or anything, just give yourself some building blocks)
- Without applied transformations
- With applied transformations
