LUKASIKHEV
Thanks for the detailed testing! What youāre seeing is how the animated AOD works rather than a bug: keeping an animation moving with the screen off means the CPU canāt fully sleep, which costs roughly 1% per hour and shows up as 0 deep sleep.
The good news: if you switch your AOD frame to a static design, the Matrix holds the image on its own with the CPU asleep, so deep sleep and your battery come back while still showing your glyph.
Worth knowing: animated AOD is the only part of the app with a real battery cost. Everything else (notification alerts, lock/unlock, torch, charging effectsā¦) just sits idle waiting for its trigger and only draws for a few seconds when it fires, so itās basically free.
And now that you mention the schedule: battery is something I keep optimizing with every update, and your report gave me a good next step, making the animated AOD go even further and fully release the CPU during the Glyph bedtime hours. Adding it to the list, thanks! ^^