RUTHVIKi first time I played the game was on a demo from the official PlayStation magazine. The second the bad guys noticed my footprints in the snow, I was hooked. Then when I got the actual game….. It was an interactive movie.
Digital worlds, real emotions: You & Videogames
Oh man, I still have some Official PlayStation Magazines lying around (and Xbox ones too). In their heyday, it was a monthly highlight. Since games were way more unattainable and the digital stores were still in the making, demos truly were a great way to play something new.
For example, I remember playing the demo for a game called Overboard over and over (and over). Never bought the full release, but I knew the demo by heart.
These days, however, to me the best magazine is EDGE. The combination of design with brilliant writing still makes it the reference. A new publication that caught my attention is “A Profound Waste of Time” - just take a look if you have a second.
I still have my collection of Official Nintendo Magazines too and I agree, they were my monthly highlight!
Demos were everything when I was younger, I remember getting a few from Pizza Hut - some of the best marketing of all time!
What a trip down memory lane. Ape Escape really should make a comeback on the PlayStation 5.
Inspired by your message, I was checking the shelves and found two magazines that caught my attention.
The first one is a good example of EDGE aesthetics and the second one is an OPM from 2002. It’s always a warm feeling seeing such a classic highlighted on a cover. I am obviously talking about Sesame Street Sports, hehe.
Rob
Demos were everything when I was younger
Absolutely! I remember also getting some gaming magazines that would feature demo discs and just remember the excitement of only being able to play 2 levels of a game
Also, the furious occasions where I would be playing a game, i.e. Crash Bandicoot, and I didn’t actually have a memory card so would have to leave it all on overnight (poor energy bills).
Hah, the sentiment is reciprocal, I went back to the shelves and found another one.
This is the first edition of the Official Nintendo Magazine - Portugal. It was a short-lived version of the magazine, but I managed to get the first few editions. As you can see, it’s from 2003, the year Advance Wars 2 was released - super curious to check how Advance Wars 1+2: Re-Boot Camp will turn out.
So many classic names on the covers you shot, Metroid Prime being one of them. I love that, just like Advance Wars, is also one of the series poised to make a return in 2021 with Metroid Dread.
Louis
Also, the furious occasions where I would be playing a game, i.e. Crash Bandicoot, and I didn’t actually have a memory card so would have to leave it all on overnight (poor energy bills).
Oh man, I still remember those days of playing PlayStation without a Memory Card. The game that finally made me invest money in one was Gran Turismo. It was a little bit tricky to progress in the game without saving it.
And now we have incredibly fast SSD disks on the PlayStation 5 and the Xbox Series. It feels like a millennium has passed since then.
Anyone remember how much storage these bad boys had? Back in the days when saved data didn’t eat your entire machine!
Heheh, imagine if Call of Duty was released for the PlayStation - I remember reading that at one point Modern Warfare was more than 200GB.
Your post also reminded me about the icons we could see on the PlayStation 2 memory menu. These days people rave about the Switch menu icons (some of them are beautiful), but we had a glimpse of them with that console - or with the GameCube, for example.
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Cheetosdust What are your memories of playing while growing up? What are you playing right now? And what titles and/or hardware made your wishlist grow recently?
Aye @Cheetosdust great to see you here with your writing skills. I see @[deleted] is here too
I was born in the year when the last concorde flew…but talking about video games, I remember playing Road Rash on my Intel Pentium 4 PC. The game had some amazing sound effects, I loved playing it
Yash Road Rash is a classic - I believe I played it on the SEGA Mega Drive at the time. If I am remembering correctly, a “spiritual successor”, Road Redemption, was released but it didn’t resonate as well as the original launch.
I just remembered another “classic” I used to play in my Pentium days: driving - simulation or arcade - is one of my favorite genres, and it all started with a title named RAC Rally on PC.
Look at this beauty go.
Cheetosdust
It was truly a classic
As i said earlier and i’m saying it again, the sound effects were absolutely mind blowing
@James @Rob Saw you commenting about the Playdate on the “Introduce Yourself” thread before and just yesterday it was announced that the pre-orders for the console will open next week, July 29th, at 10:00 AM PDT. The first ones will be shipped in “late 2021”.
Panic also confirmed a few details about the process. They promised the pre-orders won’t “sell out” and that the initial batch will be around 20,000 machines. The fans who miss this window will get the Playdate in 2022.
Those who are interested in pre-ordering will have to pay the pre-order in full, but they will also be able to cancel it for a full refund. And, finally, they will be limited to two Playdates per order.
Another tidbit I’ve found while preparing this message is that the Playdate won’t be shipped globally. Panic says they’ll add more countries, but for now it’s only going to be sent to customers in these countries.
Is anyone interested in pre-ordering one?
Here’s a nice hands-on video from Engadget.
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Ah that’s great - I wasn’t aware it was co-designed by Teenage Engineering, but looking at it, that makes a lot of sense!
I think I’ll wait for a few tech-tubers to give their opinions on it - but I still love the unique, tactile interface they’ve come up with to control the games. I’m also a huge fan of the black and white low-res screen, the Gameboy nostalgia is real!
Rob The fine folks over at Ars Technica are feeling exactly the same nostalgia as you, hehe.
Like father, like son.
(Both photos are from the Ars Technica feature)
I was not expecting it to be this tiny. I love how it makes the creators think outside the box, even if not all games take advantage of the crank. In the Engadget video, it’s mentioned a point & click adventure that doesn’t use the feature at all.
A tiny update about the Playdate: it’s been reported that Panic sold approximately 20,000 consoles in less than 20 minutes (via TechCrunch).
With the 2021 stock already sold out, if you pre-order one right now, you’ll get it in 2022. And the company is already talking about a “2023 bucket”. Impressive numbers so far.
That’s Hideo Kojima, the legendary creator of Metal Gear and, more recently, Death Stranding.
I would love to know the story behind this photo. Did Nothing send him a pair of ear (1), did he buy them? Nevertheless, that’s pretty cool.
So cool that he didn’t even crack them open! haha!
Rob I believe I saw a couple of photos he shared where he’s rocking one of those super premium (and expensive) music players from Sony. Perhaps the company also sent him a bunch of their earbuds and headphones.
Or Kojima is just a die-hard Nothing fan and he wants to keep them sealed.
In fairness, it is a bittersweet feeling opening the box - it must be destroyed to get inside! - I could understand someone keeping them sealed and on display
Whilst keeping my eyes peeled for an ear (1) teardown, I stumbled upon this:
https://www.ifixit.com/Teardown/Playdate+Teardown/143811
An iFixit teardown of the playdate! The writing on these is always excellent!