Mirko_ddd
Designing without limitations is the first step towards arriving at a final product.
This concept might not get converted into a real product, but it is a step towards communicating what the final product is required/expected to do and what the users want.
Changes in design due to development limitations are common everywhere and have existed forever, this isn’t news. (Check development of 1987’s Hideo Kojima Game - Metal Gear) But it is important to think freely at first in order to have direction.
As an android developer I ask you this - instead of rubbing these widgets off as “unfeasible” or “impossible” find a way or a workaround to make them work. Good design creates great problem solving opportunities for developers. And that is only possible if I as a designer can design without limitations.